The Hunger Games: The Ballads of Songbirds & Snakes

The Hunger Games: The Ballad of Songbirds and Snakes is an adaptation of Suzanne Collins’ prequel to the Hunger Games trilogy, set 64 years before the events of the original series. The story follows a young Coriolanus Snow who eventually becomes the villainous President Snow during the 10th Hunger Games, at a time when his once-wealthy family is in decline following the fall of the Capitol.

I had the opportunity to contribute to the surface design for the film, working alongside Trish Summerville, a renowned costume designer known for her ability to seamlessly blend storytelling and fashion in visually compelling ways.

    • Collaborated as part of a creative team on pattern development
    • Designed surfaces that reflect themes of power, ambition, and the rise of Coriolanus Snow
    • Maintained consistency with the established visual language of the original series

Creative Approach

Throughout the project, I focused on supporting the narrative through textures, ensuring that each design choice contributed meaningfully to the larger story. I collaborated closely with the team to develop patterns that visually embodied the film’s key themes, including power dynamics and the social structure of Panem. Every texture and design element was crafted with meticulous attention to detail, aiming to enhance the world-building and deepen the viewer’s connection to the story.

Peacemakers

One of my contributions was designing the textures for the Peacemakers, the Capitol's enforcers of control. She worked to balance a futuristic, militaristic aesthetic with a gritty, dystopian feel. The design aimed to reflect the Peacemakers' power and cold authority, using buttons and textures as symbols of their oppressive presence within the Capitol.

Panem Surface Designs

Another key part of my work was designing surface textures for the districts of Panem. Each design was carefully developed to reflect the district’s environment, culture, and social conditions, while also expressing the Capitol’s oppressive control. Through these textures, I aimed to highlight the struggles of the people and reinforce the stark divisions of the world. It was a privilege to help shape a visual language that supports the story and immerses the audience in the world of The Hunger Games.

KEEP IN-TOUCH!

Making something that’s playful, purposeful, and a little unexpected

Let's start a project we don’t fully understand (yet)

Have fun and call it “research”

Trail runs + coffee + boardgames